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CALL OF DUTY 2 MULITPLAYER PC
In fact, all 27 levels will be done and dusted in a matter of eight hours or so.Īs with the PC original, the same bugbears persist in the 360 port. You'll know that once your hearing and vision is back to normal that you're good to go again, and as a result the game's a lot easier to make constant progress through. At that point, you know that any more damage will cause you to keel over, so your only choice is to crawl off and find the nearest cover point and wait for the pain to subside. Essentially, when you cop some bullets, you'll know about it instantly, via the beating of your heart, the shallowing of your breath, and the bloody smear around the edges of the screen. Somewhat controversially, what you have instead is a sort of visual indictator of 'injury tolerance'. Tied into this more progress-friendly system is the removal of any kind of health status bar - or health packs for that matter. For a start you can't quicksave your progress, but must rely on regular checkpoints instead - a welcome decision that completely negates the need to constantly worry about diving back to the menu to record your progress every time you've killed an enemy. The health and save game systems, meanwhile, have both been completely overhauled from the previous CoD. Smokin' Otherwise known as the back-ache war.Īnd on top of that, little additions like the ability to lob smoke grenades as a shield between you and the enemy add a new layer of tactical choice and depth to the game, while smarter level design now gives players the ability to tackle tasks in the order of their choosing - as opposed to the traditional on-rails approach that we've grown tired of over the years. These all help generate even greater immersion and help keep you in the heat of the battle rather than cringing at technical flaws. Going much further than simply cranking up the visual fidelity, IW has taken care to make the game convincing in all manner of subtle ways, such as the squad behaviour, the level of context sensitive buddy chatter, their intelligent path-finding and excellent animation. It's a hugely cinematic war-time thrill ride that, for the most part, is linear, tightly focused, choreographed to the max and does a great job of delivering the manic intensity of war.īut while the concept is extremely familiar these days (some would argue over familiar), and the gameplay remains as resolutely linear as it ever was, it's difficult to not be impressed with some of the refinements. Either that or you'll choke on the blood of bitter defeat and start again from your last checkpoint. Thrust into the firing line alongside your squad mates, it's a simple case of using cover wisely, patiently taking out waves of enemies, destroying whatever important equipment they happen to have stationed and high-fiving your success. Our old friend the exploding barrel helps us on our way again.Īs with all the games of this extremely popular sub-genre, every mission follows roughly the same entertaining Nazi-bashing formula. Along the way you get to fight in a typically diverse set of locales (snowy Russia, the dusty deserts of North Africa, French villages, you know the drill), but all the while sticking it to the Nazis all over again. You still fight through 27 missions over three campaigns, taking in the war from the perspective of the Russians, Brits and then eventually the US Army. The gameplay content, look and feel is 100 per cent identical to the PC original in every way that matters, and even the controls feel perfectly converted despite lacking the assured precision of the keyboard and mouse.
CALL OF DUTY 2 MULITPLAYER DRIVER
Having enjoyed another bombastic romp through various theatres of war a month ago, its arrival on the 360 is actually far more exciting than we anticipated, and - joy - doesn't require a lengthy install, patches and driver updates. Case in point: Infinity Ward's 'proper' Call of Duty sequel (We say 'proper', as Activision, of course, has another entirely separate line of CoD games out for PS2, Xbox and Cube).
CALL OF DUTY 2 MULITPLAYER UPGRADE
If there's one thing the Xbox 360 is brilliant at doing right now, it's delivering perfect conversions of the most technically demanding first person shooters: the kind of games that demand a graphics card upgrade that (in some cases) cost even more than the Xbox 360. At least, not when the huge-value system you're playing it on kicks your beige box into next year.
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Playing PC ports on a console is usually a fairly wretched experience that requires huge reserves of forgiveness and goodwill, but not in this case.